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	<title>Comments for Christopher Huyler's Flex Blog</title>
	<atom:link href="http://www.huyler.net/flexblog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.huyler.net/flexblog</link>
	<description>&#60;mx:Flex Development Examples /&#62;</description>
	<lastBuildDate>Wed, 07 Apr 2010 20:46:00 -0700</lastBuildDate>
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		<title>Comment on Drawing curved lines and arrows in Flex by Line with Arrow using Flex ActionScript &#171; Techie Note</title>
		<link>http://www.huyler.net/flexblog/2009/02/18/drawing-curved-lines-and-arrows-in-flex/comment-page-1/#comment-70</link>
		<dc:creator>Line with Arrow using Flex ActionScript &#171; Techie Note</dc:creator>
		<pubDate>Wed, 07 Apr 2010 20:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2009/02/18/drawing-curved-lines-and-arrows-in-flex/#comment-70</guid>
		<description>[...] Line with Arrow using Flex&#160;ActionScript  Posted on April 7, 2010 by mylblog   http://www.huyler.net/flexblog/2009/02/18/drawing-curved-lines-and-arrows-in-flex/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Line with Arrow using Flex&nbsp;ActionScript  Posted on April 7, 2010 by mylblog   <a href="http://www.huyler.net/flexblog/2009/02/18/drawing-curved-lines-and-arrows-in-flex/" rel="nofollow">http://www.huyler.net/flexblog/2009/02/18/drawing-curved-lines-and-arrows-in-flex/</a> [...]</p>
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	<item>
		<title>Comment on Taking control of right-click in Adobe Flex by cybersimmas</title>
		<link>http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/comment-page-1/#comment-67</link>
		<dc:creator>cybersimmas</dc:creator>
		<pubDate>Mon, 23 Nov 2009 14:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/#comment-67</guid>
		<description>Hi thanks a lot.. This thing worked very well for me. i made little changes in ur sample.. instead of creating new instance of &quot;RightClickPopup&quot; class, i created Menu object which can contain submenus, icons  and a seperator..

			private function handleRightClick():void
			{
				// create menu items (using ActionScript shorthand for objects and arrays)
				var fruits:Object = { label: &quot;Fruits&quot;, children: [ &quot;Apple&quot;, &quot;Orange&quot;, &quot;Banana&quot; ], icon: &quot;leaf&quot; };
				var colors:Object = { label: &quot;Colors&quot;, children: [ &quot;Red&quot;, &quot;Blue&quot;, &quot;Green&quot; ], icon: &quot;leaf&quot; };
				var separator:Object = { type: &quot;separator&quot; };
				
				// creat the root menu structure
				var menuData:Object = { children: [ fruits, separator, colors ] };
				
				// create the menu
				var menu:Menu = Menu.createMenu( parent, menuData, false );
				
				// register menu click handler
				menu.addEventListener( MenuEvent.ITEM_CLICK, handleMenuClick );
				
				// show the menu
				showMenu(menu);
}

protected function showMenu( menu:Menu):void
			{
				// get the menu parent from the mouse event
				var parent:DisplayObjectContainer = this;
				
				// position menu relative to the parent
				var point:Point = new Point( parent.mouseX , parent.mouseY );
				point = parent.localToGlobal( point );
				
				// show the menu
				menu.show( point.x, point.y );
			}</description>
		<content:encoded><![CDATA[<p>Hi thanks a lot.. This thing worked very well for me. i made little changes in ur sample.. instead of creating new instance of &#8220;RightClickPopup&#8221; class, i created Menu object which can contain submenus, icons  and a seperator..</p>
<p>			private function handleRightClick():void<br />
			{<br />
				// create menu items (using ActionScript shorthand for objects and arrays)<br />
				var fruits:Object = { label: &#8220;Fruits&#8221;, children: [ "Apple", "Orange", "Banana" ], icon: &#8220;leaf&#8221; };<br />
				var colors:Object = { label: &#8220;Colors&#8221;, children: [ "Red", "Blue", "Green" ], icon: &#8220;leaf&#8221; };<br />
				var separator:Object = { type: &#8220;separator&#8221; };</p>
<p>				// creat the root menu structure<br />
				var menuData:Object = { children: [ fruits, separator, colors ] };</p>
<p>				// create the menu<br />
				var menu:Menu = Menu.createMenu( parent, menuData, false );</p>
<p>				// register menu click handler<br />
				menu.addEventListener( MenuEvent.ITEM_CLICK, handleMenuClick );</p>
<p>				// show the menu<br />
				showMenu(menu);<br />
}</p>
<p>protected function showMenu( menu:Menu):void<br />
			{<br />
				// get the menu parent from the mouse event<br />
				var parent:DisplayObjectContainer = this;</p>
<p>				// position menu relative to the parent<br />
				var point:Point = new Point( parent.mouseX , parent.mouseY );<br />
				point = parent.localToGlobal( point );</p>
<p>				// show the menu<br />
				menu.show( point.x, point.y );<br />
			}</p>
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	<item>
		<title>Comment on Taking control of right-click in Adobe Flex by deyounni</title>
		<link>http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/comment-page-1/#comment-64</link>
		<dc:creator>deyounni</dc:creator>
		<pubDate>Tue, 01 Sep 2009 16:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/#comment-64</guid>
		<description>I see, The objects under the mouse are retrieved, and the top most get a double click dispatched from it.

Maybe a new event, (RightClickEvent extends event), would be better. If you didn&#039;t want to have to hook into the MouseEvent.DOUBLE_CLICK.</description>
		<content:encoded><![CDATA[<p>I see, The objects under the mouse are retrieved, and the top most get a double click dispatched from it.</p>
<p>Maybe a new event, (RightClickEvent extends event), would be better. If you didn&#8217;t want to have to hook into the MouseEvent.DOUBLE_CLICK.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Taking control of right-click in Adobe Flex by Christopher</title>
		<link>http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/comment-page-1/#comment-63</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Tue, 01 Sep 2009 10:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/#comment-63</guid>
		<description>This code supports handling different actions for different objects as long as they are children of the application class, just like any other click event.  Its up to you whether you implement event listeners in each display component or you build a controller to generalize the behavior.  If you come up with a good solution be sure to link to it here so I can check it out.</description>
		<content:encoded><![CDATA[<p>This code supports handling different actions for different objects as long as they are children of the application class, just like any other click event.  Its up to you whether you implement event listeners in each display component or you build a controller to generalize the behavior.  If you come up with a good solution be sure to link to it here so I can check it out.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Taking control of right-click in Adobe Flex by deyounni</title>
		<link>http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/comment-page-1/#comment-62</link>
		<dc:creator>deyounni</dc:creator>
		<pubDate>Tue, 01 Sep 2009 05:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/#comment-62</guid>
		<description>Missed the download source link the first time.

Got it working on my machine.

Any good ideas on making this modular / generic for multiple libraries? Something like a central dispatcher or registration for the right click? because if every component is using this right click, they are gonna have to be managed somehow.

-Nick</description>
		<content:encoded><![CDATA[<p>Missed the download source link the first time.</p>
<p>Got it working on my machine.</p>
<p>Any good ideas on making this modular / generic for multiple libraries? Something like a central dispatcher or registration for the right click? because if every component is using this right click, they are gonna have to be managed somehow.</p>
<p>-Nick</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Taking control of right-click in Adobe Flex by Christopher</title>
		<link>http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/comment-page-1/#comment-61</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Tue, 01 Sep 2009 02:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/#comment-61</guid>
		<description>Click the &quot;Download the Source&quot; link above for the full project.  In short, the body tag looks like:

&lt;body scroll=&quot;no&quot; id=&quot;main&quot; onload=&quot;RightClick.init(&#039;${application}&#039;,&#039;flashcontent&#039;);&quot;&gt;
...</description>
		<content:encoded><![CDATA[<p>Click the &#8220;Download the Source&#8221; link above for the full project.  In short, the body tag looks like:</p>
<p>&lt;body scroll=&#8221;no&#8221; id=&#8221;main&#8221; onload=&#8221;RightClick.init(&#8217;${application}&#8217;,'flashcontent&#8217;);&#8221;&gt;<br />
&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Taking control of right-click in Adobe Flex by deyounni</title>
		<link>http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/comment-page-1/#comment-60</link>
		<dc:creator>deyounni</dc:creator>
		<pubDate>Tue, 01 Sep 2009 00:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2009/02/02/taking-control-of-right-click-in-adobe-flex/#comment-60</guid>
		<description>little help on the html template - 
did you just wrap everything that was in the body into a div?

what does your onload look like? something like Rightclick.init()?

did you simply reace the AF_RUN(...)with SWFObject(...) ?

 - nick on my iphone</description>
		<content:encoded><![CDATA[<p>little help on the html template &#8211;<br />
did you just wrap everything that was in the body into a div?</p>
<p>what does your onload look like? something like Rightclick.init()?</p>
<p>did you simply reace the AF_RUN(&#8230;)with SWFObject(&#8230;) ?</p>
<p> &#8211; nick on my iphone</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Exporting symbols for Flex using Flash CS3 by Christopher</title>
		<link>http://www.huyler.net/flexblog/2008/02/29/exporting-symbols-for-flex-using-flash-cs3/comment-page-1/#comment-3</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Sat, 01 Mar 2008 04:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2008/02/29/exporting-symbols-for-flex-using-flash-cs3/#comment-3</guid>
		<description>Thanks Almog, I&#039;ll be sure to check that out.  It will be very useful if we do lots of skinning in Flash.</description>
		<content:encoded><![CDATA[<p>Thanks Almog, I&#8217;ll be sure to check that out.  It will be very useful if we do lots of skinning in Flash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Exporting symbols for Flex using Flash CS3 by Almog Kurtser</title>
		<link>http://www.huyler.net/flexblog/2008/02/29/exporting-symbols-for-flex-using-flash-cs3/comment-page-1/#comment-2</link>
		<dc:creator>Almog Kurtser</dc:creator>
		<pubDate>Fri, 29 Feb 2008 19:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.huyler.net/flexblog/2008/02/29/exporting-symbols-for-flex-using-flash-cs3/#comment-2</guid>
		<description>Hi Christopher,

If you&#039;re building a skin for Flex applications, you should check out the Flash CS3 component kit and skin design extension from Adobe:

http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3

It contains template for most flex 3 visual components and exports them to swc file.
If you&#039;re using Flex 3 you can then use the import skin artwork option that automatically imports the skin and generates a CSS code.

Best regards,
Almog Kurtser</description>
		<content:encoded><![CDATA[<p>Hi Christopher,</p>
<p>If you&#8217;re building a skin for Flex applications, you should check out the Flash CS3 component kit and skin design extension from Adobe:</p>
<p><a href="http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3" rel="nofollow">http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3</a></p>
<p>It contains template for most flex 3 visual components and exports them to swc file.<br />
If you&#8217;re using Flex 3 you can then use the import skin artwork option that automatically imports the skin and generates a CSS code.</p>
<p>Best regards,<br />
Almog Kurtser</p>
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