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College Education
Bachelor of Science in Computer Science
Minor in Physics
Freshman Year 1998-1999
- Principles of Computer Science I (programming techniques in C++)
- Principles of Computer Science II (program design and data structures in C++)
- Discrete Structures in Mathematics for Computer Science (basic set theory)
- Calculus I
- Calculus II
Sophomore Year 1999-2000
- Computer Systems and Organization (computer architecture, assembly using Pep/6, networking using Linux)
- Software Engineering (object oriented design/development in C++)
- Robotics
(basics of A.I. and use of hardware(HandiBoard) and software(C))
- COBOL Programming (basic programming techniques in COBOL)
- Assembly Language Programming (intermediate concepts using Sparc)
- Statistics (ugh)
- Principles of Physics I: Mechanics
- Principles of Physics II: Electricity and Magnetism
Junior Year 2000-2001
- Theory of Computation (set theory, finite automata, and Turing machines)
- Programming Languages (4 paradigms using Scheme, SML, ICON,
C, Pascal, C++, Python, and ProLog)
- Human Computer Interfaces (GUI principles, prototyping, and
RAD tools in Java/Swing)
- Intro to Web Development (HTML, JavaScript, PhotoShop)
- Virtual Reality (overview of concepts, implementation, hardware
and software) Click here
to read a paper on Virtual Surround Sound.
- Principles of Physics III: Heat and Optics
- Principles of Physics IV: Modern Physics
- Physics Lab (hands-on digital circuit theory)
Senior Year 2001-2002
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Last Update:
September 17, 2008
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