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Computer Graphics
Project 3/4/5: 3D Space Station
- Part One
- Using glut primitive objects create a space station scene.
- Use simple transformations (scale,rotate,translate) to animate
robots and spaceships within your station.
- Render using wireframe
- Part Two
- Use gluLookAt to create new camera angles. Add a keyboard call
back to change the camera view.
- Allow the user to move through the world by using the mouse to
look in different directions and the keyboard to move and strafe.
- Part Three
- Make objects solid and assign material properties to them
- Add lighting: a stationary light, a moving light on one of the
spaceships, and a flashlight on the camera.
- Project files
Project 2: 2D Paint Program
- Requirements:
- Create a drawing program to allow the user to draw an number
of shapes on the screen, move the shapes around and change the
colors of the shapes.
- Use the keyboard callback in OpenGL to create shapes when the
user presses a key such as 'T' for triangle.
- Use the mouse callback and the mouse motion callback to allow
the user to move the shapes around on the screen and change their
colors.
- Use a structures in C to create a data structure (possibly a
linked list) and shape structures.
- Here are the files for my program:
Project 1: Animation
- Requirements:
- Create a simple, but interesting 2D animation using OpenGL
- Fruit Flies
- 100 Flies and an apple
- The flies chase after the apple in a random fashion
- You can click and drag the apple to different locations
- You can click to distract the flies from the apple
- Here are the files for my program:
Graphics resources - directory of Graphics related websites at the-it-resource.com.
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Last Update:
October 21, 2010
Copyright © Christopher Huyler and Huyler.net.
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